Page 169 - Indigo Design Award 2019
P. 169

PILLARS OF ETERNITY II:DEADFIRE
Obsidian Entertainment Design Director: Josh Sawyer
Design Team: Josh Sawyer - Game Design Director Adam Brennecke - Executive Producer and lead Programmer Carrie Patel - Writer
Gold in PC Games
Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. It is the sequel to the 2015’s Pillars of Eternity, and was released for Microsoft Windows, Linux, and macOS in May 2018, and for Nintendo Switch, PlayStation 4, and Xbox One later in 2018. The game is played from an isometric perspective. Deadfire is the sequel to Pillars of Eternity, both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews can also be hired to look over them, and assist in ship combat. Class based gameplay returns, with each class having three optional sub- classes with unique skills. Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora.As with the first game, the player assumes the role of a “Watcher”, a character with the ability to look into other people’s souls and read their memories, as well as the ones of their past lives.
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BANNER SAGA 3
Stoic
Design Director: Stoic
Design Team: John Watson - Technical Director Arnie Jorgensen - Creative Director Alex Thomas - Lead Writer / Designer Chad Nicholas - Designer
Silver in PC Games
Banner Saga 3 is a tactical role-playing video game developed by Stoic Studio. It is the final installment in a trilogy of games that began with The Banner Saga (2014) and The Banner Saga 2 (2016). The series has continued to enthrall its legion of fans with a mature story driven adventure beautifully crafted with
its hand painted visuals and challenging, strategic turn based combat. Players will embark on their final journey with a host of new playable characters and customization options and take on new challenges as they navigate a deeper more strategic combat system against a myriad of new enemies. Players can build a party from a roster of over 40 unique characters, each with different abilities that interact in varying ways. Players can also drive their own narrative in Banner Saga 3 as they carry over the decisions made from the first two games leading to different climatic endings in this third and final chapter.
With a heart wrenching story guided by the complex and sometimes difficult choices they have made in the previous two games, Banner Saga 3 maintains the legacy created by the previous chapters and brings the franchise to a climatic end.
ELECTRONAUTS
Survios
Design Director: Henry Halvorson
Design Team: Nathan Burba, Creative Director/ Cameron MacNair, Audio Programmer/ Rasik Srinath, Audio Programmer and Sound Designer/Zach Gonzalez, Producer
Gold in Sound Design & Use of Music for Games
Make music with confidence, no matter what your skill level: Electronauts sets the stage to DJ, perform, and make money in virtual reality. Immerse yourself in an interactive sonic environment where you build, drop, remix, and jam with your friends with top artists. Upload sounds, create songs, crush sets
and express yourself like never before. Electronauts is powered by Survios’s proprietary Music Reality EngineTM, which transforms song elements into interactive components that sound epic no matter how you mix them.
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